Low-latency, secure network stack for real-time multiplayer systems
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KCP is a networking stack associated with Improbable, the London company known for distributed simulation technology. It is described as a low-latency, secure way to move data between machines, which matters for real-time applications such as online games and large shared simulations. Developers meet it as a transport layer that trades some bandwidth for lower delay compared with standard TCP. The listing is sparse, so teams should confirm current status and documentation with Improbable before building on it.
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